Virtual Reality for Defense Less About ‘Reality’ Than Results

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November 6, 2017 | Originally published by Date Line: November 6 on

From audiences ducking to ‘avoid’ moving objects on the screen to gamers suffering motion sickness when using the latest headsets, the gap between reality and simulation is slowly disappearing.

The defence world has identified the benefits of this. The market is teeming with solutions that exploit VR for military operations, primarily in order to benefit training and manufacturing.

However, the need for realism has different connotations for the defence customer than for the average consumer. Experts say high-end graphics are in less demand than true operational outcome. But despite this key difference, the defence world is relying heavily on the entertainment industry to advance its leading solutions.