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Army Takes on Wicked Problems With the Internet of Battlefield Things

The Army’s work on the Internet of Battlefield Things (IoBT) is more than just a way to carve out a catchy name for the proliferation of smartphones, tablets, wearable devices, cameras and embedded devices that take the field with military forces. It also underscores the most important element of having those connected devices–the data collection

Applying Game Theory and Computer Simulation to Fault Tree Analysis

Fault tree analysis is a useful probability theory-based tool for evaluating a system’s risk and reliability. Typically, fault trees are populated with basic event failure probabilities from a variety of quantitative and qualitative sources. This article presents a new methodology that combines simulation with game theory to populate a fault tree with strictly quantitative probability