Applying Game Theory and Computer Simulation to Fault Tree Analysis

Home / Articles / External Non-Government

jhu_apl_game_theory_computer_simulation_fault_tree_analysis_d

January 30, 2017 | Originally published by Date Line: January 30 on

Fault tree analysis is a useful probability theory-based tool for evaluating a system’s risk and reliability. Typically, fault trees are populated with basic event failure probabilities from a variety of quantitative and qualitative sources. This article presents a new methodology that combines simulation with game theory to populate a fault tree with strictly quantitative probability estimates for basic events in the fault tree. This new method is applied to an example ship self-defense scenario, and the probability of effectiveness against a group of small attack boats is calculated. The resulting fault tree is used to model a war gaming situation in which the players must choose optimal strategies and weapons. This articles describes a means for generating a fault tree in which the top event probability is optimized with the assignment of basic events probabilities in accordance with game theory.

The appearance of external hyperlinks on this DTIC website does not constitute endorsement by the United States Department of Defense (DoD) of the linked websites, or the information, products or services contained therein. Any opinions, findings, conclusions, or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the opinions of the United States DoD.